// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 001-2-22: Second Deck saves
001-2-22,40,37,0	script	#save_001-2-22_40_37	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, CURRENT_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
001-2-22,46,37,0	script	#save_001-2-22_46_37	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, CURRENT_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
001-2-22,55,40,0	script	#save_001-2-22_55_40	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, CURRENT_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
001-2-22,50,38,0	script	#save_001-2-22_50_38	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, CURRENT_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
001-2-22,53,38,0	script	#save_001-2-22_53_38	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, CURRENT_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
